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'InputInterfacingUWP.exe' (Win32): Loaded 'C:\Windows\System32\KernelBase.dll'. Symbol loading disabled by Include/Exclude setting. 'InputInterfacingUWP.exe' (Win32): Loaded 'C:\Windows\System32\kernel32.dll'. 'InputInterfacingUWP.exe' (Win32): Loaded 'C:\Windows\System32\ntdll.dll'. 'InputInterfacingUWP.exe' (Win32): Loaded 'C:\Users\Erin Hedlund\source\repos\UWPSamples\System\InputInterfacingUWP\圆4\Debug\InputInterfacingUWP\AppX\InputInterfacingUWP.exe'. I have not tested the wheel on any other UWP games. Is that different than force feedback in code? It also worked with the periodic effect. When I used the "Wheel Tester" App, and selected a constant force feedback at the bottom and pressed the "PreviousGear" or "NextGear" paddle shifter buttons, the steering wheel moved on its own as expected.
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The RawInputControllerUWP works as expected using the Logitech G920 steering wheel, so I'm wondering if it is a problem only with the ForceFeedback functionality?ĭo you know how to solve the "onecoreuap\xbox\devices\api\winrt\hidforcefeedback.cpp(415)\!00007FFD1AA50B10: (caller: 00007FFD1AA50864) LogHr(1) tid(607c) 80070005 Access is denied." error? Is there other XBox software I need to download? Have you tested this code on the G920 steering wheel? Is this a bug with the steering wheel? (I also tried with the Windows 10 SDK 3.0, but I got errors in the DirectXTK code) I'm using Visual Studio 17 (15.9), Windows 10 SDK 2.0. In debug mode, I see these error messages: However, when the steering wheel is connected, the window pops up and immediately closes.
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When I run the code without connecting the steering wheel, the app window comes up and reports "No navigation input connected" - as expected. I tried to run the InputInterfacingUWP because I want to use the Force Feedback feature on my Logitech G920 steering wheel.